In "A War Apart", a threat of pirates and marauders is about as strong as that of the Dominators (but otherwise it's an enhanced/expanded remake of the second episode).Įach module within it is a sync-turn "interrupted time" tactical scenario Ĭannon Fodder/Nether Earth mixup RTS layer with action mode Īnd an occasional text adventure sequence! Fearfully dubbed the "Dominators", they are the main antagonists of the second episode. Lazy brutes retreat, but first nuke own world.Īfter the invaders' defeat (SR1 end), lazy brutes' self-repairing/replicating tech mixed with invader tech remains became a sentient race of machines that despise all sentient life. Occasional story weirdness - Hire a whole spaceship to deliver a toothbrush or an external HDD?!?Īdvanced, greedy and hateful beings invade known sector RTS layer kinks: No "follow me" order in action mode, no "hold order in RTS mode Space layer kink: no way to "lock on" targets, often you'll miss the planet - be it by a mere 10 degrees or a whoppign 150 as you try to reach it. SR dilogy (and different variants of the 2nd chapter) lacks originality as a whole, but each individual "layer" at least TRIES to be original!Īction mode (press space within RTS mode to enter it for highlighted unit in group, or for the only selected unit) is kinda fun and is often a smarter choice than using units in fully RTS mode.
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